Each level asks that you pick the heaviest
object based on the relative weights shown on each seesaw. The
levels get progressively harder, adding more seesaws as you
advance. At the end, the 6-seesaw puzzles may have even the adults
scratching their heads. Great addition to school games collection!
In order for your drawing to move, all of the
hexagons must be white. Try to find the right combination to get
all of them to be white and your drawing will advance through the
level.
The instructions are simple: select the
heaviest object. There are 20 levels from easy to hard ones with
up to eight different objects. Time and scores are also included.
Rasputin Rabbit has gone missing! Can you
bring him back and solve over 40 puzzles? Use the arrow keys to
rotate the hat around and cover the rabbit or other required
items.
If you want a challenge, try to get the bears
to complete a dance by moving the lady bears to the pink squares
and the gentlemen bears to the blue squares.
Slice up shapes by dragging your mouse
through them. Beat levels by slicing them down to a certain size.
Avoid being hit by the balls bouncing around inside the shapes
while slicing.
Get your thinking caps on, you’ll definitely
need maximal brain power to solve the harder levels of Exorbis 2.
While there are 100 levels altogether, the first several are
designed to ease you into the game.
Fast and challenging board game you have to
click on contiguous same colored tiles to remove them. Time is
running fast and adds a new line of tiles at the bottom.
Fill all cells with numbers observing two
rules: 1) each number must appear exactly once in each row,
column and region; 2) the numbers in each such region must yield
the indicated result when combined by the corresponding
operation.
Goal: disassemble the stuff into separate
blocks. Rotate the stuff in the 3D space with the circle-shaped
cursor. Pull the blocks from the stuff with the hand-shaped
cursor. Press SPACEBAR to switch between the cursors. 20 levels.
The video Game Guide can be found
here.
Classic sliding block puzzle where your goal
is to ride INK's car to the finish. Move the pieces to build the
path. When the road is ready INK will safety ride through the
spring fields to the finish. Nice grpahic and good challeges.
Click arrows on the screen to move pegs.
Goal: match the image in the upper left corner. Brown pegs don't
move. Aqua pegs transport from one side to the other. 40 levels to
play with the unlocking level groups as you advance.
Place all the blocks onto their corresponding
shapes. Click on a block and drag it in the direction you want to
push it. The block moves until it meets an obstacle in its way. 20
levels to play. Click on 'Cubilus' to reset a level. Based on Klas
Kroon's 'Cubeoban'.
Find the straight line that would cut the
shape and allow the pieces to be re-arranged to form a square.
Click the mouse to mark each end of the cut. Click again to try
another line if you don't get it right. 5 shapes to solve; some of
them with multiple solutions.
Tetris on a torus! Left, Right and Down arrow
keys guide the falling blocks. Spacebar and/or the Up arrow rotate
the block. Alternatively the keys A,W,S and D can be used as arrow
keys. A complete horizontal ring of 15 blocks collapses and earns
100 points. Multiple rings earn bonus points.
Rearrange your Cubox as is shown in the upper
left corner. Watch your life blocks carefully. 1 life block is
lost with each extra move above "expected moves" and each time you
press Reset button. Levels' groups: A (easiest) to F (hardest).
U-shaped magnets, bumpers, sensors, transformers and much more as
you move through the levels.
Place sixteen pieces within the rectangular
board so that to match exactly its internal color pattern. The
puzzle has an interesting "hint" system. Once you trace the right
position for a piece, it sticks to the position immediately. If
you are stuck - use that approach. By Junichi Yananose.
Plexus Puzzles are unique picture puzzles
with jigsaw-like elements. With these puzzles you can de-stress
your mind with a relaxing break, while stimulating your brain in
an unconventional way.
With the motto "think outside the flock" this
is a clever 2-in-1 multilevel puzzle game. On each level your
first goal is to figure out... what the goal is, and then
eventually reach it. Some goals will be prompted by your
intuition, others - by experience, and even more by trial and
error approach. After all, let the puzzle's motto be your guide.
Slide a piece into an empty spot (indicated
by the yellow arrows) so that to connect the blue pipeline with
the gold exit pipe. Please, note some pipe segments do not allow
the liquid move through.
AKA paint-by-numbers. Neat and smoothly
working interactive version with 30 puzzles for your painting
enjoyment and fun. A constructor option is available as well.
28 dominos form a seven-by-eight rectangle.
The goal is to restore proper position of each domino in the
rectangle employing a logical reasoning approach. Click on any
tile in the rectangle to make it highlighted. Then click on the
adjacent tile to make a domino piece. If you want to reset the
selected domino, click it again.
Using the arrow keys and the spacebar, guide
Tealy and Orangey to their respective finish sections. First
levels seem quite easy but the game advances significantly and
very elegantly with the new ones. Many rules will be eventually
learnt as you pass through the higher levels. By Anthony Gowland.
Each puzzle consists of a set of furballs
placed on the board. Remove all furballs from the board except
one. Do this by "flinging" furballs along a line into other
furballs, knocking them off the board. Thousands of challenges.
One of the puzzle hits on the AppStore. By CandyCane.
Roll the 1x2 block all over the grid so that
to visit all its cells. Use arrow keys to roll the block. This is
an "against the clock" puzzle. After each level along with the
earned score the bonus is some additional time for the next level.
See how many levels you will be able to pass through! By Square
Enix. Group.
Lead the blue dot to the red one as fast as
you can. Arrow keys rotated the maze's 3D lattice. The space key
makes the blue dot "fall into" the screen. You can play either
holding the space always pressed with the key arrows rotating the
maze, or instead using arrow keys to rotate the maze and then
pressing the space to move the blue dot to the next node.
Make all the tiles turn white. Click the tile
to change it. Simultaneously it will flip the horizontally and
vertically adjacent tiles, though not diagonally. The fewer flips
you make the higher is your score. Each solved level unlocks the
next one. 30 levels.
Hit all numbered boxes with the
respectively numbered balls. The cannon's power depends on
the distance between the target and the cannon. If you
stuck on a level visit
video walkthrough for the
inspiration. A real victory will be not to win just one
"battle" but 30 of them!
Swap the locations of the red and blue tiles with as few moves as
possible. Move a tile by clicking it. A tile can move either to the
adjacent empty space or jump over another tile to the empty space
immediately behind that tile.
A moving piece is in each of the two rooms. Use arrow keys to move a
piece, press spacebar to switch between the rooms. Hitting color
buttons moves the walls. Goal: get to the checkered zone. Discover
even more features in 30 levels. By Lilley Design. Presented by Armor
Games.
Combines a sliding block puzzle and a quest in an ingenious way. Press
spacebar to switch between the modes. You can move from one tile to
another when the adjacent sides' patterns match properly. 32 levels.
By Ragtime games. Presented by SmartKit.
Remove all balls of the same color by arranging each color into a
single group. The moves' limit is provided. The grey 'donut' balls
cannot be removed. Use keyboard arrows to play. 30 levels. Originally
written in Java by Riza Purwo Nugroho, now in Flash from Lightforce.
The sequel to Loops Of Zen. Restore perfect harmony by rotating all
tiles until there is no open end and all loops are closed. Clicking a
tile rotates it 90 degrees clockwise. "q" - back to rules. "m" - mute.
"g" - turns gray grid ON/OFF. Left and right arrow keys navigate
between the levels.
A piece of chalk draws some closed shape on the
black board and then your goal is to fit some word(s) within its
outline. Fun and challenging themes! 9 lessons plus Final Exam. By
Rogerio Penchel and Rodrigo Navarro.