A Shockwave version of the Tower of
Hanoi (or Tower of Brahma). Move the five-disk tower from
one peg to another? You can only move one disc at a time
and you can not put a bigger disc on top of a smaller disc.
Hints are available. How many moves will you need?

In a magic square numbers in each row, column and two main
diagonals add up to the same total. There are only numbers'
fragments depicted on the square tiles in this puzzle. Just
fit the tiles together so that stylized numbers from 1 to 9
are arranged in a magic square.

Drop the boxes on the board so that the uppermost
box crosses the line on the top. The trick is that the board is
balancing on a rod and is ready to fall down anytime your when pyramid
doesn't balance it well. The multilevel hand drawn physics puzzle game
by Johnny-K.

Push/pull all the blocks to their corresponding
lights. Do this by clicking on the blocks and drag them in the
direction you want to push them. A neat multilevel puzzle programmed
by Klas Kroon.

Seven simple pieces feature three different balls
(baseball, basketball and soccer), but only two of them are complete.
Your goal with each of the two challenges is to make the third ball
finished. A neat sliding bock puzzle by Serhiy Grabarchuk.

Half a dozen interactive matchstick puzzles
dealing with the squares. If you get stuck you can skip the challenge
and move to the next one. Clear instructions and hints are provided
for each puzzle.

Click four tiles of the same color and
form a rectangle as big as you can. All the tiles within
the rectangle will be erased and you score some points. The
bigger the rectangle, the higher you score. If you make a
rectangle with board's edges you score a big bonus.

A 3x3 sliding block puzzle. Eight
tiles which create four color squares. The goal is to slid
the tiles within the tray and end up with one additional
color square appeared. Where to find that extra one?

Twenty dots are placed in a circle
and every dot is connected with some other dots with the
help of lines. Your goal is to clean up the mess by moving
the dots so that the lines no longer cross.

Place polygons onto a square grid.
Competing against the time you earn time bonus after each
level is completed. Levels progress in their difficulty.
What would be your top level? Flash multilevel game.

Arrange twenty numbering balls from 1
to 20 counterclockwise. Move balls right or left by
clicking respective arrows and rotate the four balls on the
central circle by clicking it.

Use the left, right, up and down
arrows to move the block around in order to get it fall
into the square hole. But don't fall off the edges. Use the
X and O switches, bridges, and special switches for
teleportation. Orange tiles are more fragile. 33 stages to
complete. Created by Damien Clarke.

Click on a RayRay - if he sits he will
stand up, and vice versa. The same will happen to the
RayRays which are his vertical and horizontal neighbors,
but not diagonal. Get all of the RayRay cute little guys to
stand up. Three skill levels with rankings to earn - A
(perfect), B, C, D, and F.

Link the pairs of the color square
frames on the cube's surface. To link a square frame with
another one of the same color click it and holding down the
mouse drag through the cells, or simply click the
respective cells. Color paths must not intersect.

How many regular hexagons would it be
possible to create from the four transparent hexagons, also
regular? The additional hexagons can be of any size, only
their regular shape matters. An optimization problem from
UniPuzzle.

Great Flash 3D version of Richard
Tucker's Rolling Block Mazes. Roll a block to the X
cell. Four mazes in the set. Mostly tough but addictive.
Arrowkeys to roll the block, "R" - to reset the maze.
Designed by James W. Stephens, programmed by Klas Kroon.

Sliding the square tiles with digits
on them, create a path which would allow you to go from the
red box to the blue one always stepping from one green cell
to another, horizontally or vertically adjacent, but never
diagonally.

Move the square blocks back and forth
on a 6x6 board to create the stacks as indicated by the
respective numbers next to the board. The key trick is that
you are always playing against the time at each level.

This could be a typical memory game to
reveal cards pair by pair if not a twist added. Open all
the cards with as few moves as possible but be aware of
vertigo as the cards... rotate from time to time.

Push similar colored cubes together to
remove them from the stage. Remove four cubes at once for a
higher score. Use arrow keys and spacebar. Play quickly to
multiply your score with a combo bonus. You'll discover pet
cubes and joker cubes very useful. From .