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Challenge Yourself to the Best Puzzles on the Internet. We've broken the Journey into three parts; this is the third of them. |
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Paperblocks |
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A 3D Tetris with Soma pieces! It looks and feels harder
than its famous 2D predecessor, but at the same time it is
a great tool to train your spatial imagination. While the
3D pieces fall down try to rotate and move them in order to
complete layers. A completed layer will then disappear.
Complete and remove as many layers as possible. Each next
level is faster. Created by Gordon L. Hempton. |
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Vexed |
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A remake of the Vexed puzzle game
originally written by James McCombe. Move similar color
blocks together, causing them to disappear. The blocks can
be dragged to either the right or left and fall down in the
empty spaces. 12 levels, each of 59/60 challenges. From
OutsideOfSociety. |
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Casual Gameplay Design Competition #1 |
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21-in-1 puzzle game slideshow. Select
any puzzle in the bottom row and find the rules to it in
the "Comments or questions about Puzzle..." link below.
Some rules are quite intuitive. From Casual Gameplay. |
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Pearls Before Swine |
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A Flash game of classic Nim. The
pearls are grouped in three rows. You take alternative
turns with your opponent. On your turn you may remove as
many pearls as you like from any one row. Your goal is to
leave the last pearl for your opponent to take. It can
happen your opponent wins instantly. But note, there is a
certain strategy which allows you to win instead. |
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Rolling Block |
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One more Java version of the famous
Rolling Block maze game. Click the arrows to roll a 1x1x2
block and get it from the start position marked with the
red square to the goal position marked with blue square.
You cannot roll the block onto the obstacles on your way.
Four levels to play. |
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Peg Solitaire |
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A 3D Flash variation on the Solitaire
theme. Jump over another peg (ball) and remove it. The last
peg should be on the black spot. Several levels of
difficulty. You are playing against the time on each level.
When a level is completed 15 seconds are added. From
Gamedesign. |
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Fourbyfour |
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Make all sixteen squares the same
color. Clicking a square switches its color and the colors
of all the squares surrounding it. The moves are counting.
It seems the task won't be easy and some algorithm of
clicking has to be applied. From Tallhat Design. |
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Slanty Sliding Block Puzzles |
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A new collection of small sliding
block puzzles for the serious addicts. The board is always
rectangular but the triangle parts of the pieces are of the
greater importance. Only horizontal and vertical moves are
allowed, though very often you will be tempted to move
diagonally. From PuzzleBeast. |
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Beads |
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Place every bead in the circle of its
own color (the numbers are also provided as alternative).
The rule is simple - if you click a bead its two neighbors
change places. The puzzle includes levels of 5, 7, 9, 11,
13, 15 and 17 beads. Invented and programmed by Sieuwert
van Otterloo. |
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Rotation |
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When a circle is clicked, six circles
around it rotate - clockwise or counterclockwise (you can
reverse the direction as you wish). The goal is to reach
three patterns, one by one, observing that simple rotation
rule. |
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TJ-wriggle Puzzles |
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Drag the wriggly worms around the
maze until you can release the blue wriggler through the
light-blue gateway. No other color wriggle can pass through
the gateway. The latest and greatest variant on the
standard
wriggle-puzzle. Named in honor of
Tom Jolly. |
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Unfolded Cube Puzzle |
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A cube is made of 27 smaller glass
cubes which are either clear or blue. The surface of a cube
is "unfolded" into a "see-through" net. Your job is to
identify the color of the square on the surface based on
the net's pattern. From Maths is Fun. |
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Last Updated: May 3, 2008 |
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