Drag the wriggly worm from the
left-most column to the right-most column ensuring the worm
never occupies two cells of the same color. A witty variant
on the standard
wriggle-puzzles. Three modes to play, depending on how
much visual feedback you'd like to get from your actions.
The classical puzzle to restore the
correct order exchanging the tiles 14 & 15. Clearly, the
task is impossible... unless the final empty cell is
located in the upper left corner - conceived by Mame & J.D.
Warner. Java sliding presented by Nick Baxter & Hirofumi
All small squares of the same color
have to be assembled in vertical lines. There is the only
way to move the squares - rotate them inside the 3x3 box
either in clockwise or counterclockwise direction. Only 4
levels, but none of them will be easy.
A Java implementation of the Jukebox,
a mechanical puzzle by Oskar van Deventer. Drop the colored
coins at the top of the jukebox so that a system of
switches would route them to the right colored basket at
the bottom and... keep the music playing in favor of your
Kokonotsu (a 9-letter word meaning
“nine” in Japanese) adds up the two major diagonals to the
traditional Sudoku. They say there is also a Magic Puzzle
Heart which enables clever players to solve the puzzles
more quickly. A Java version from a special Uwe Meffert's
A set of boxes on the field with numbers from
1 to 4 on them. Move every box to an empty cell by the number
indicated on the box. Click the box and the X's will highlight the
available cells. 10 difficulty levels. Each one is complete when
all the boxes are moved.
A puzzle approach (in addition to the fried
okra recipe) how to place your favorite dish on the right spot of
the table, preferably right in front of you. Supposing you are
very hungry and the okra is getting cold these maneuvers should
take the least number of moves.
An innovative look into the sliding block
puzzles on the triangular grid. Just slide the red piece out of
the tray getting all the other pieces on the grid away from its
route. 40 levels in one Java applet.
positions of the red and blue pieces returning the other
pieces to their original position. Please, keep in mind,
the puzzles look easier than they in fact are. That's
what the name of the series is meant to warn you about.
A "passing-through" puzzle. Goal: turn all the
squares blue. A square turns its color when the frog is passing it.
The frog follows the arrows attached to the squares. To attach an
arrow click the respective square. Attach all the arrows before the
frog starts its journey.