Use the mouse to slide the pieces to get the King
Piece to the exit. Beat 20 levels to win the game. Some levels are
easier, but some levels are really hard! A sliding block puzzle from
The Primary Goal of Auditorium is to guide your
Flow into the various Audio Containers. As you fill those Containers,
light transforms into sound. Given enough light, the containers will
begin to sing together in a symphony, providing the ultimate Harmony
of Flow. More rules can be found
Choose your path and follow the star. Move the
Black Knight by clicking on the cell with an arrow on it. Pushing some
buttons on the floor can be useful. But be aware of some other
chess-men on the way. 40 levels.
Turn all tiles yellow by dragging and placing
them next to exactly as many other tiles as the number they are
showing. Tiles turn green when next to too few other tiles, or red if
next to too many. 40 levels. Created by Matthew Stradwick.
27 cubes. Arrange them in a square block so that
each possible 3x3 section contains the numbers 1 to 9, with no
repetitions. All the numbers in each 3x3 section, row or column must
be oriented the same way.
Looks very funny at first sight: just 16 comic
strip pictures to be arranged in the correct order. A very hard puzzle
in reality where every subtle clue matters. Don't even bet how long it
will take you to produce the final cartoon.
Get the yellow polygon down in the cube, so it
would open itself. If you watch closely to the loading display you
will get a quick flash of the solution. The parts available to
move/rotate are always highlighted with arrows while rolling over.
Use WASD or arrow keys to turn the cube. Select
an area of the cube by dragging your mouse, then pick a shape to fill
it. All shapes must be used in such a way that any cube's face is
colored in one color only.
A letter, a number, a symbol, a shape or an
object invisibly floats upwards. What you can see is a spot where it
passes through horizontal line. Feels like "seeing through a line."
Guess what the object is. Once you know it - type your answer. The
answers are in English and can be words. By Evil-Dog.
Turn over the rows and the columns until a one
colored square is reached. Multilevel puzzle game with the levels from
3x3 to 8x8. Finding the proper algorithm of turning can ease the
solving process significantly.
A maze in which you have to find the starting
square first, and then visit all open squares with a blue runner which
always runs straight, as far as possible, stopping only when blocked
by the grid's edge, a black square, or a square already visited. Presented at ClickMazes as Java version by Andrea
A 3x3 sliding block puzzle where the pieces
change they colors (blue or yellow) as they slide around, depending on
what pieces they bump into. Multilevel puzzle set with 12 challenges.
Presented at UniPuzzle.com.
15-in-1 puzzle game slideshow. Select any puzzle
in the bottom row and find the rules to it in the "Comments or
questions about Puzzle..." link below. Sequel to
Casual Gameplay Design Competition #1 from
Each of the 16 L-shaped pieces has two
semicircles cut off from it. Place all the 16 pieces with no
overlapping on the 6x8 board so that 16 full circles appear. To rotate
a piece, drop it onto a respective pad at right.
Choose a shape by clicking on it. Then move it
using your mouse or arrow keys. Goal - fit the shapes neatly inside
the grid. You can rotate the shapes and... scale them. The latter is
the option which makes this 5-level puzzle set quite an addictive
A 3D Tetris with Soma pieces! It looks and feels harder
than its famous 2D predecessor, but at the same time it is
a great tool to train your spatial imagination. While the
3D pieces fall down try to rotate and move them in order to
complete layers. A completed layer will then disappear.
Complete and remove as many layers as possible. Each next
level is faster.
A remake of the Vexed puzzle game
originally written by James McCombe. Move similar color
blocks together, causing them to disappear. The blocks can
be dragged to either the right or left and fall down in the
empty spaces. 12 levels, each of 59/60 challenges.
A Flash game of classic Nim. The
pearls are grouped in three rows. You take alternative
turns with your opponent. On your turn you may remove as
many pearls as you like from any one row. Your goal is to
leave the last pearl for your opponent to take. It can
happen your opponent wins instantly. But note, there is a
certain strategy which allows you to win instead.
One more Java version of the famous
Rolling Block maze game. Click the arrows to roll a 1x1x2
block and get it from the start position marked with the
red square to the goal position marked with blue square.
You cannot roll the block onto the obstacles on your way.
Four levels to play.
A 3D Flash variation on the Solitaire
theme. Jump over another peg (ball) and remove it. The last
peg should be on the black spot. Several levels of
difficulty. You are playing against the time on each level.
When a level is completed 15 seconds are added.