Rotate bubbles until you reach the goal position.
Smooth play mode, appealing concept and neat graphics make this game
worth to get through all of its 40 levels - 10 levels in each of the 4
subcategories. A solved level unlocks the next one.
An entropic puzzle game. Combine the atoms within
each molecule until only one atom is left. Two 1's atoms combine into
a 2. Two 2's - into a 3 and so on. Blue lines swap atoms infinite
number of times, red lines - just once. Modifier atoms ( + - x /)
change the atoms' values respectively. 35 levels.
Ever wondered how a real physical 3D labyrinth
can look and feel like on your machine's screen? Here is the chance!
Better try it yourselves without any other words added. Multilevel
game from DEVM-Games.
Select blocks and build a path so that the ball
safely rolls into the goal hole when released on the Start button. If
the ball falls too far down, it will shatter. 20 levels, each one with
the play against the clock.
Use arrow keys to jump one tile. Use "A", "W",
"S" and "D" keys to jump two tiles. You can stand on grey tiles no
matter of what color the character is. Colorsplashes change the
character’s color to help you stand on the color tiles. Goal: collect
the key and land on the keyhole tile to unlock the next level.
Place tiles on the board so that all "inside"
numbers match with the tile beside them. Every time you solve a
puzzle, Ladybird will creep up a notch. When she reaches the top, the
blue lightning bug will fly, spreading colorful stars as he goes. A
logic game with 3 levels of difficulty.
Four kinds of tiles. Roll over a tile. If you see
all white corners, it is free and thus, can be removed with clicking
on it. Clear the screen of tiles before the time runs out. 20 levels.
Move the square to the X. To move the square, use
the arrow keys. Passing through the doors the square switches their
state. In that way the state of the entire maze is dynamically
changing as you approach the goal. 25 levels.
A group of 3x3 is moved by pressing the arrows on
the board. The small blocks within the 3x3 group are moved by keyboard
arrows. When two or more 3x3 groups are stuck together the small
blocks can be moved between them. For each level the goal picture is
shown at left.
You have buses to pick up kids. You have kids
which are waiting for buses on the stations. You have switches to
change the direction of a bus. And you have a school. Your mission
is to pick up all kids and get them safely to the school!
Rotate the playing field with your mouse.
Recreate the image in the upper right corner. Only upright versions
of the image count. Produce as many images as you can before time
runs out.
Tired of, bored or annoyed with the photos and
illustrations on the jigsaw puzzles? Gain revenge and erase images
altogether - try your hands at these plain white J's. No more images
- just jigsaw!
Drag the pieces to move them. The goal is to
fit them all in the yellow tray. 100 levels of play. Above the
hundred it seems each next level is devised on the fly. Created by
Jeff Woffod.
Kick the ball to initiate the process of
overcoming 12 obstacles in order to get your scooter out of the door.
When a wrench pops up while rolling your mouse over an object,
something can be adjusted, though not necessarily.
Guide a hero through the neon maze on his way to
freedom. In order to go through the wall the hero must be the same
color as the wall. The color is changed when the respective gear is
picked.
The number on each Die is the number of moves it
can make. Goal: drag each Die to an Outlined Zone with no moves
remaining. A Die can push another Die. 35 challenges in Easy, Medium,
Hard, and Harder levels. Created by Ozzie Mercado.
Turn all buttons to one color. The symbols on
buttons depict how the button(s) will change. Pressing the button
enacts the change - either in color, in position or in symbol. 30
levels in Easy, Medium and Hard categories.
Your current position is always shown in red. You
starts in the upper left square and by moving through the squares in
the grid have to get to the Goal. Each square has a number which
indicates how far you must move - horizontally or vertically - when
you leave it.
Drag and move a ball so it hits another ball over
the board. Only the hits of the balls are the legal moves. No two
neighboring balls can hit each other. Hit the balls until only one
"survivor" is left on the board.
Build a wooden path across the river to join its
shores. Some additional blocks, teleports or switches will be in your
way, which, in turn can be very useful indeed. The more bridges are
built the more regions are revealed on the map.
Click the circles between the blocks in order to
rotate a group of blocks. The goal is to reach the pattern shown in
the lower left corner. 15 levels of difficulty.
Bumpers, sensors, disposers, spectra wheels,
u-shapes, transformers, shifters, teleporters - this is CUBOX. Reach
the goal room. Exceeding the expecting amount of moves or pressing the
Reset results in lost of 1 Life Block. Once they are exhausted the
game is over. Stages A-F.
Restore harmony by clicking the tiles until no
open end is left over. When clicked the tile rotates at 90 degrees.
Multilevel puzzle game by Dr. Arend Hintze.
Letters A-E substitute for digits 1-9, though not
necessarily in that order. Numbers to the grid's right indicate the
respective totals in rows, numbers at the bottom - the respective
totals in columns. Write the digits directly with your mouse in the
cells!
Eight trapezoid parts make a spider web. There
are two segments on each part - a red and a pink one. With the
click-click approach two parts can be exchanged or one part can be
turned over. The goal is to create a closed RED loop - the pink
segments don't matter.
With the help of the arrow keys move the box in
the space to the red exit. The box always travels in one direction
until something stops it. This can be any block, a bomb or a sensor.
Some blocks slide together when are passed by. Some bombs have to be
blown, and the sensors - lighted. By Arseniy Shklyaev.
Drive through the city. At each crossroad the
possible routes are highlighted with the respective arrows. All you
have to do is to click one of them for the car to keep moving. A
puzzle with Russian rules.
Eliminate all the batteries by clicking the
respective twins. The challenge is complicated by the periodic
rotation and sliding of the batteries. Multilevel puzzle from
Plastelina Logic Games.
A multilevel puzzle game. Each level consists of
a board and three pieces placed on it. A treasure box is depicted on
the board. Your goal is to reveal it. A piece can be rotated and
placed on any other place on the board where the available vacant
cells allow it. Note, a piece can be moved at a time!
Center the blue piece alone in the top row. The
trick is that in this sliding block puzzle you don't slide the pieces
directly but tilt the board into one of the four directions instead.
The puzzle requires 25 moves. An array of 40 SLED puzzles from a
13-move to The Beast can be found
here. By Bob Henderson.
You are given a 5 liter water jar and a 7 liter
water jar. Your task is to measure out 6 liters of water using these
two jars. Smooth interactive environment. Though the challenge doesn't
seem to be too difficult it takes some time to get it right.
This maze is based on a fractal called the
Dragons's Curve. You can change the level of the maze while you are
solving it! Definitely, explore interactively how each level of the
maze is created at the bottom of
this page. Created by Oskar van Deventer and
presented at ClickMazes.
Click on tiles at the end of the groove to extend
the groove. Keep clicking! If the red flipper catches up to the end of
the groove, the game is over. A level is complete when all the yellow
flowers are collected.
A kind of sliding anagram with a simple 3x3 grid
and just eight pieces. Make two simple words - NEO and ONE - to
exchange their respective positions and colors simultaneously.
Guide Raye and hit all pegs to complete a level.
To rotate left or right use the respective arrow keys. Use the
spacebar to jump and CTRL to skip a peg. 14 levels to play.
Click one of the 3D shapes which has
its front, side and top views exactly as those shown in the
"Goal" column. How many of them your will figure out
correctly? A multilevel puzzle from TheShockzone.com.
A special chessboard in the form of
the "7" digit. Four black and four white knights. Your goal
is to exchange black and white knights, performing only
traditional knight’s moves. Flash puzzle by Serhiy
Grabarchuk.
A large square is subdivided randomly into
4-sided shapes called "quadrilaterals". Your goal - reassemble the
shapes back into the original square. Hint: when any two
quadrilaterals are combined properly they snap together and the
resulting shape is once again a quadrilateral, only bigger. 5 levels
of difficulty. It is recommended to start with level 1.
Drive each car to the parking zone of
the same color. You click on a car to make it cross the
bridge to the parking zone. A car cannot be moved if it is
not connected to the empty zone. A Flash multilevel puzzle.
Two parallel universes. What happens
in one of them affects another. The aim is to get both red
dots onto their blue targets in both universes. If either
red dot is positioned on a colored marker then the doors of
matching color in the other universe will open. Several
levels. By Oskar van Deventer.
A 3D Flash puzzle game. Link every
pair of similar colored markers to complete a Cube. Cells
cannot be linked diagonally. To select a color click one of
the markers of the respective color. Black cells are
blocked. Multi-level game. By Alex Matveev.