Make a series of moves that will take you you
the square marked "Goal." Each square has a number that indicates
how far you must move when you leave the square. You can move on
any direction except turn U-turn. The solution takes 39 moves.
It’s surprising how much complexity the no-U-turn rule can add to
a maze.
A farmer, his son and daughter, and their
pets need to cross a river. The pets are an aggressive dog, 2
hamsters, 2 rabbits. There is a small two-seater boat they can
use. All 3 people know how to use the boat, but none of the
animals can.
Use the grey walls to help position and
manouvre the pusher (black cross) but beware, walls are no
obstacle to a puck. You can punt a puck through a wall or over and
past another puck provided it comes to rest in a clear space.
Punting a puck out of play (including onto a wall) is not
permitted.
You play against your computer. The board
depicts a network of 9 roads and 8 cities. Players take turns
selecting a road. The goal of the game is to take all the roads
that pass through a city.
The goal for a player is to connect exactly
five (not more, not less) pieces of his own color, either
horizontally, vertically, diagonally, on the board, in the mirror,
or even partly through the mirror.
The puzzle you are about to play is a Java
implementation of Oskar's Cube, an intriguing 3D maze puzzle.
Complete the puzzle by solving three planar mazes simultaneously.
You will soon notice the peculiar coupling of the three cursors as
they move towards the solution of this unique 3-dimensional maze.
Here is
rules.
PyRuKo is a logic puzzle that takes the form
of a pyramid. Each game consists of 36 individual triangles that
form four larger triangles. Fill in the grid with the missing
numbers so that each large triangle and each colored axis contains
the numbers 1 through 9.
Enter numbers 0 through 6 on the edges of
each triangle where the sum of the three triangle edges equals the
number in the center of the triangle. Since many of the edges
involve two triangles, logic is needed to figure out the correct
number for an edge.
To solve a maze, you can (must) also walk on
the walls, until you reach the target tile (X). An easy goal, if
your puppet weren't in the strange habit of making two - and only
two - steps per move.
Set twelve triangles in hexagon. However
triangles have to be adjoined at same color. And, hexagon's
outline has to be same color. A little bit hard-to-play but
challenging Java puzzle game.
Goal: fill the entire grid with "dots". Click
any empty cell to start. Always choose one of the suggested
directions shown by an arrow. The direction can only change when
it hits a hex containing a dot or the edge of the grid. A flash
version of Erich Friedman's Full Hex puzzles.
Eat all of the cookies in just 5 straight
passes. Move the circle to the start of your path and click the
mouse button. Continue by moving the mouse along your path,
clicking where you wish to change directions. The goal will be
accomplished only when exactly 100% of the cookies are eaten.
Move the lines around the track with the goal
of guiding the red line to the exit. Two move limits can earn you
medals: the lower one - the gold medal, the upper one - the silver
medal. 24 levels. If you got stuck, a video walkthrough for the
puzzles can be found
here.
Remove all pieces by jumping on them. Use
keyboard arrows to jump up, down, left and right. Hold down 'ctrl'
key to make a bigger (2 units) jump. Restart level with 'space'
key. 14 levels to play. A clone of an old dos game called 'Hock',
from ButcherSoft 1992.
Slide the pieces until each side of the cube
has its own distinctive color - green, yellow, red, blue, orange
and purple. Dark gray is not counted. Click on a piece next to the
open space to make it slide into the gap. Use the purple arrows to
rotate the cube.
Imagine these are blocks put on a table. You
can move them around as you wish but after each move every block
must be fully supported by blocks below it or by the bottom
horizontal line. Goal: reach a certain position for a particular
block or a group of them. Press the goal button to see your goal.
12 levels.
A timed IQ test. 40 minutes to answer 39
questions. The difficulty level increases gradually. Between two
possible logical answers to a question choose the simplest one.
Wrong answers do not influence the result - it's better to guess
rather than omit a question. Have fun.
Charge up all of the nodes by making proper
connections. The "generator" nodes can only have one inbound and
one outbound connection. Other types of nodes appear as you
progress through the levels. A level's progress is indicated by
the power bar at the bottom. By Eddie Howell from Trinovert.com.
Draw a white path from the red ball to the
star, gathering, if the star is "locked", a key to unlock it.
Rotate and move the green obstacles on the way before and during
the ball's move. Use the spacebar to launch the ball. And note:
the white ink is limited!
A sequel to the PBS 1. Pearls are grouped into 4 rows. Take
alternative turns with your opponent. On your turn you may remove as
many pearls as you like from any one row. Click GO after your move.
The one who forces the opponent to take the last pearl is the winner.
Drag the stained tiles from the right window to the left one so that
all the color edges properly match. The puzzle involves logical
reasoning based on the color segments' number and placement.
Multilevel puzzle from Gamedesign.
Using the programmer-style logic, control a robot to light all the
blue tiles in the factory. Drag the commands to the main method or one
of the two re-use functions. Multilevel puzzle by Coolio-Niato,
distributed by Armor Games.
Switch the colors of the chess knights by moving them around a
chessboard. The rule for a knight’s move is the same as that in chess.
A total of 5 levels. Produced by Novel Games, presented at School Time
Games.
Click on letters and drag to form words - before
the reactor is full to be melted down. Be careful not to touch any
other letter to form the correct word. A tile can be dragged around.
It can even be thrown outside of the reactor, though heavily
penalized, in order to win some time.
Fill the hexagonal board with any nine pieces
which can be selected from a 12-piece set. Just drag the pieces onto
the board. To rotate a piece use the X key-click combination, to flip
a piece use the Z key-click combination.
Fill in the numbers from 1 to 12 into a
rectangular grid so that a number's neighbor is always one of the two
numbers nearest to it on a clock face. Only the vertical and
horizontal neighboring is counted except if separated by a wall. 97
levels.
Mind-bending puzzle with four difficulty levels.
Puzzles with endless combinations of 20-side to 1280-side polyhedrons.
Awesome 3D graphic and smooth playing. Set your own color gamma. Free
to download and play on your PC. It's all about G3ODE!
ShipWrecked is a fun comic strip puzzle that
looks easy, but requires keen logic to solve. Pay close attention to
the details provided in each picture!
Everyone knows the 15 Puzzle – a classic slider
with 15 blocks numbered 1 through 15. Here's its brand-new variation
with two main improvements: there are only 12 blocks, and you can
slide them in pairs only, with one block pushing another.
A classic sliding block puzzle with 3 levels.
The goal is to move the red block out of the frame. Use the mouse to
move the blocks. No counter for moves. The play is against the time
and each level has its score.
Move a block or more blocks onto a specified
position. Hold the goal button to see the aim of the puzzle. At all
times, must every block in the structure be fully supported by other
blocks or the ground. 17 levels. Two-layered sliding block concept
from Dries De Clercq.