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Scott
Kim is an independent game designer who designs original visual thinking
puzzles for the Web, computer games, magazines and toys.
Major projects
include puzzles for web sites Adobe.com and Juniornet.com, computer
games Obsidian and Escher Interactive, magazines Discover and Games, and
physical toy Railroad Rush Hour®.
His interest in puzzles sprang from an
early interest in mathematics, education and art. His first puzzles
appeared in Scientific American in Martin Gardner's Mathematical Games
column.
Other pursuits include creating "inversions" (words that read in
more than one way), and creating educational dance performances about
mathematics.
He was born in 1955, raised in Los Angeles, and attended
Stanford University, where he received a BA in music and a self-designed
PhD in Computers and Graphic Design.
He currently lives in El Granada,
California, near San Francisco, with his wife Amy (online community
strategist and author of Community Building on the Web) and his son
Gabriel. You can read more about his work on his web site (http://www.scottkim.com/). |
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