That-A-Way™ - The Pattern-Matching Arrow Game
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That-A-Way™ was created by Greg Dye.
The puzzle was conceived several years ago in an airport while Greg was waiting for his flight. 

Greg started collecting puzzles about 10 years ago. He has more than 500 different puzzles and over 125 puzzle books. He has a workshop in his garage where he likes to convert puzzle ideas into physical models. One of Greg's goals is to make puzzles from at least 100 different types of exotic woods. His wife Laura is a stay-at-home mom, who regularly volunteers time at their children's schools. They have four children, Jeremy (14), Anthony (12), Ondylyn (9), and Zachary (6). 

The That-A-Way™ puzzle first started with colored stones, then switched to coins, and finally to arrows. "Arrows intrigued us because every time one of the ten pieces (called dominarrows) was rotated, the arrows took on new directions. It was amazing how so few pieces could create so many challenges."

The entire family jumped in on the development of new patterns. Every child created patterns and tested solutions. Friends and extended family members tested the challenges. What made this puzzle so meaningful was the family and friend involvement. Greg, Laura and family hope "That-A-Way™" will be enjoyed by many other families and schools.
  Greg's puzzle addiction has caused him to look for ways to entice others into the world of puzzles. He always has one with him in his pocket, desk, car, etc. He integrates them into training, church socials, and vacations. Greg and Laura Dye live in Springville, Utah, and several times a year, the Dyes invite other families into their home for puzzle parties. Their guests are amazed that so many puzzles exist, and that puzzles have such world-wide appeal. 

Laura and Greg also have a tradition of taking puzzles to their kids' school classes. They have found that children are rarely intimidated or say "I'm not good at puzzles." In fact, they have found that children can't wait to get their hands on them and try to solve them. Puzzles teach persistence and critical thinking skills. Some puzzles teach spatial relationships and others teach the scientific model of hypothesis, testing and discovery. Almost every puzzle teaches a new approach to solving problems. The students often ask, "Do you have any puzzles you haven't solved?". Greg replies, "Quite a few, but if I keep working at them, one of these years I'll find the solution." 

After playing the challenges that Greg had developed, we discovered That-A-Way™ to be a wonderfully rich and challenging puzzle, with an enormous potential. To share our enthusiasm, we called on Serhiy Grabarchuk, Ukrainian puzzle master, to comment. Serhiy called it "A fantastic puzzle", and he has organized the challenges by difficulty level and also developed several new challenges to complement the initial set.
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Last Update August 28, 2003

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